![]() ![]() Alien Geometries: This game uses a portal-based 3D engine, and exploits this trope for all it's worth.Sequence Breaking is possible, but it tends to require considerably more ingenuity and dexterity than the intended solution. Ability Required to Proceed: Mostly played straight with the different block guns.And to a lesser extent, finding all the hidden pink cubes, though the game doesn't keep track of how many you have found. 100% Completion: In the form of fully exploring the map and locating all the images.As opposed to most games where you finish a puzzle and then advance the plot, here the puzzles ARE the plot. The fact is, this game has no plot or story that you are missing by being unable to finish a puzzle. The creator of this game himself suggests avoiding Walkthroughs of this game unless you are hopelessly stumped.Stop reading here if you want to figure it out yourself. Because this is a puzzle game, many examples of tropes in the game may be unmarked spoilers.The game was originally developed as Hazard: The Journey of Life, in which solving puzzles provided short musings about life and choices. From here, all you know is there is a door marked "exit". The only useful action is the clickable map, which leads to a long drop and the word "Jump". You begin alone, in a single room, with the exit in sight behind a wall of glass. It is a first-person puzzler, where the normal rules of Euclidian space do not apply. ![]() Antichamber is an 2013 indie video game by Alexander Bruce.
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